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Tower Crew

Tower Crew

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Devlog

  • Week 1 Update: Game Juice Overhaul, Optimized Spawner, & Wave Timers!
    July 16, 2026 by DucksAndCookies
    1
    #devlog, #game-development, #major-update, #godot, #game-feel, #optimization, #bug-fix, #tower-defense, #strategy, #crew-management, #2d, #pixel-art, #singleplayer, #godot-engine, #real-time
    Hey crew! The Thursday update is officially live. This week is all about performance and making the combat feel incredibly satisfying . Here is what's new: 💥 1. Combat "Juice" Overhaul Taking damag... Continue reading
  • Day 1 Launch: Desktop Build vs Web Build Performance
    July 14, 2026 by DucksAndCookies#devlog, #tower-defense, #strategy, #management, #godot, #indie-game, #tactical
    Hey everyone! TOWERRCREW is officially live on itch.io! If you are new here, this is a tactical wave-defense game with a management twist—instead of building static automated turrets, you are runnin... Continue reading
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